2006 GRADA Fall Friday League

Updated 2/3/2007 

 

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    FINAL STANDINGS  

 

    Congratulations to Walrus or Glory as 2006 Fall Friday League Champions.

 

Place

Team

1

Walrus Or Glory

2

The Gang

3

Disc Enchanted

4

Jammers

5

Mudhens

6

Flower City

7

Zissou

8

Salamanders

9

Dirt

10

Dark Horse

11

Ultimate Heroes

12

RIT Spudheds

 

     

            Here is the schedule, format, and rules for this year’s league.  Contact Doug Singer, League Director, with any questions at  doug@grada.org.

 

Safety First!

 

1.       If you see any minor field hazards, cover them with a marker disc.

2.       If you see any serious field hazards, stop play and notify the field marshal.

3.       Any player who has blood visible anywhere on his/her body or uniform must leave the field immediately - using injury sub rules - until appropriate bandaging or uniform change is completed.

4.       No players under the age of eighteen (18) years may take the field.

5.       The policies of Brighton Town Park and the City of Rochester prohibit alcohol at the fields.

 

Sites

            The Brighton Town Park fields are at 777 Westfall Road.  The Elmwood field is behind the hockey rink on the southwest corner of Elmwood Ave and the Genesee River.  The South Ave field is at Duffy School #12 on South Avenue across from Highland Hospital.

 

Format

 

            We're continuing with an 8-team single elimination playdown bracket for the playoffs.

            Regular Season:    Teams will be split into two equal pools of six teams.  During the first five weeks, each team will play the other five teams in its pool.  Within each pool, teams will then be ranked purely by won-loss record and tie-breakers.

            Playoffs:  During the final three weeks of the season, the top 4 teams in each pool will play in an 8-team single elimination bracket.  The bottom 2 teams from each pool will form a group of 4 for round robin play.

 

            Tie-breakers:  The following rules will be used in any instance where a tie in won‑loss record needs to be broken.  A more detailed explanation is available at http://www.cs.rochester.edu/u/ferguson/ultimate/upa-formats/upa-formats-basic.html#S2.6.

 

1.       Won-loss record in games among tied teams.

2.       Point Differential in games among tied teams.

3.       Point Differential among all common opponents of tied teams.

4.       More, if we need them….


Teams

 

 

Seed

Team

Contact

1

The Gang

Mike Pieri

2

Walrus Or Glory

Kevin Baldwin

3

Disc Enchanted

Linda Guiberson

4

Jammers

Mark Wilson

5

Salamanders

Dan Bell

6

Mudhens

Doug Singer

7

Zissou

Lynne Boucher

8

RIT Spudheds

Chris Zybert

9

Flower City

Joe Duncan

10

Dirt

Chuck Munson

11

Dark Horse

Adrien Chase

12

Ultimate Heroes

Aaron Corgan

 

 

Regular Season

 

            POOL A                                             POOL B                              

 

            Gang                        (5-0)                   Walrus or Glory       (5-0)

            Jammers                  (4-1)                   Disc Enchanted      (4-1)

            Salamanders           (3-2)                   Zissou                      (3-2)

            Flower City              (2-3)                   Mudhens                 (2-3)

            Spudheds                (1-4)                   Dirt                           (1-4)

            Ultimate Heroes     (0-5)                   Dark Horse              (0-5)

 

 

 

Brighton Town Park

Elmwood Ave

START

6:15

7:50

9:25

6:15

7:50

9:25

TIME CAP

7:45

9:20

10:55

7:45

9:20

10:55

Sept 8

Zissou (15)

Dirt (4)

Walrus (15)

Mudhens (5)

DiscEnch (15)

DarkHorse (5)

Spudheds (10)

FlwerCity (12)

Gang (15)

Salaman (6)

Jammers (15)

Heroes (0)

Sept 15

Spudheds (6)

Gang (15)

Jammers (15)

Flower City (4)

Salaman (15)

Heroes (5)

Zissou (12)

Walrus (14)

Disc Ench (15)

Dirt (7)

Mudhens (15)

Dark Horse (8)

Sept 22

Disc Ench (15)

Mudhens (8)

Zissou (15)

Dark Horse (6) 

Walrus (15)

Dirt (5)

Jammers (15)

Salaman (7)

Spudheds (15)

Heroes  (1)

Gang (15)

Flower City (2)

Sept 29

Gang  (15)

Heroes  (5)

Salaman (15)

Flower City (4)

Spudheds (4)

Jammers (15)

Walrus (15)

Dark Horse (3)

Mudhens (15)

Dirt  (10)

Zissou (9)

Disc Ench (15)

Oct 6

           

Oct 8

                      SUNDAY:  Make-up Date.  1:00 at Ellison Park    Jammers vs Flower City

Oct 10

Flower City vs Salamanders  7:00 - 8:30 at Brighton

Oct 11

Jammers vs Spudheds 7:00 - 8:30  at Brighton

Oct 12

FlwerCity (15)

Heroes (3) 

Gang (11)

Jammers  (6)

Spudheds (2)

Salaman (11) 

Dirt (12)

Dark Horse (6)

Walrus (15)

Disc Ench (10)

Zissou (14)

Mudhens (8)

Oct 13

Playoffs - Quarter Finals

Oct 20

Playoffs - Semi Finals

Oct 27

Playoffs - Championship

 

 

 

 

 

 

 

Rules

 

            We’ll be using the rules of ultimate which have been modified to reflect the minor variations we use in Rochester.  The full set of rules is at www.GRADA.org in the menu list along the left side of the page.

 

Items of Note:

1.    All games are played to 15 points – win by two – during Regulation.  There is a Point Cap at 17, no win by two.

2.    Games are 7 on 7 unless a team has only 6 or 7 players, in which case the game will be 6 on 6.  Teams must have at least 6 players to begin the game.  Any team with fewer than 6 players 15 minutes after start time automatically forfeits.

3.    Pull.

a)         If the disc hits and remains in-bounds or is caught in-bounds, the disc is put into play at the spot where the disc comes to rest or is caught.  This includes discs coming to rest or caught in the endzone.

b)         If the disc initially hits in-bounds, then becomes out-of-bounds before being touched by the receiving team, the disc is put into play at the spot on the playing field proper (i.e., excluding the end zones) nearest to where it last crossed the perimeter line before becoming out-of-bounds.

c)         If the disc becomes out-of-bounds after being touched by the receiving team, the disc is put into play at the spot on the playing field nearest to where the disc last crossed the perimeter line before becoming out-of-bounds.

d)         If the disc initially hits an out-of-bounds area, the receiving team has the option of putting the disc into play:

(1)        at the spot on the playing field proper nearest to where the disc last crossed the perimeter line in flight; or,

(2)        after signaling for a brick/middle by fully extending one hand overhead and calling “brick” before gaining possession of the disc:

(a)        at the brick mark (20 YARDS) closest to the end zone the receiving team is defending; or

(b)        at the spot on the long axis of the field nearest to where the disc last crossed the perimeter line in flight.

 

4.    One Time Out per half PLUS one floater.

5.    Callahan Goal is Legal:  If a defender intercepts a pass in his own endzone, it is a goal for the team on defense.

6.    Continuation is in effect.  If a violation is called (pick, travel, etc.) while the disc is in the air, or the offense throws the pass after the call is made, then the disc is still live.  If the offense committed the violation and does not complete the pass, it is a turnover.

7.  Foot blocks are allowed in GRADA leagues unless captains agree prior to the game to prohibit them

8.    When Time Cap is called by the Field Marshal:

A.         Complete the current scoring attempt in Regulation (Note that the “current scoring attempt” begins immediately after the previous point was scored and includes the line-switch time before a pull).  If this results in a team achieving a winning score according to Rule #1 above (a team has scored 15 or more points and is leading by at least 2; OR a team has scored 17 points regardless of the lead size), the game is over under Regulation rules. If not, proceed to 8.B.

B.         Add two points to the highest score to determine the Time Cap Score.  If the calculated Time Cap Score exceeds the Point Cap of 17, then set the Time Cap Score to 17.

C.         When playing in Time Cap, the game is over when either team reaches the Time Cap Score (no win by two) OR a team reaches 15 points and is winning by at least 2.

D.         If a team has Time Outs remaining when Time Cap begins, they may use a maximum of one TO during Cap.  No extra TO’s are awarded during Cap.

 

9.       At any time during a game when both teams have a least two women present and capable of playing, both teams are required to have at least one woman on the field.

 

10.       ROSTERS:  Your initial rosters were submitted before the season began.  Any team may add players to its roster at any time UP UNTIL THE BEGINNING OF THEIR FIRST PLAYOFF GAME IN WEEK 6, OCTOBER 14.  In order to have a new player (one not on the initial roster) eligible to play in the last three weeks, you must notify me before the October 14 game by: (1) calling Doug Singer at 477-6781; OR (2) emailing me at doug@grada.org; OR (3) signing an updated roster sheet with a field marshal if one is on duty.  Playoff games with unrostered players will be forfeited.  Additionally, once a player has played in any game for any team, that player may not play for any other team for the rest of the season.

 

11.   LIGHTS:

a.       If we have light trouble that prevents an entire game from being started or played at all, it will be rescheduled.

b.       If lights come on late, or they go out temporarily when they're not supposed to during a game, the game will be halted and restarted when the lights are back on.  If the delay was less than 15 minutes, the original cap applies.  If the delay was more than 15 minutes, the game continues until cap time, at which point the game is suspended and the rest of the game will be rescheduled.

c.       If the lights go out any time after 10:55 and a game is not finished,

                                 i.            the game is over immediately and the team with the higher score wins, even if the game is in cap.

                               ii.            if the game is tied, the team on offense wins.  Note that the team which is about to receive a pull is on offense.

 

12.   WEATHER:  Games WILL be played if rain is falling without lightning.  At the first sign of lightning, any player may call a lightning delay.  All players should leave the open field immediately and seek shelter, however games are not immediately cancelled.  Remain off the field until no lightning is seen or heard for 10 minutes.  If a game can not be completed due to lightning delay, or other serious weather, then the game will be postponed until the Oct 9 make-up day.  The teams involved may also finish the game any date before Oct 9 on their own.  If a game had been in progress when it was halted, the make-up game continues on from that same score.