Night Flight Fall League ‘99

Championship Game Results:

The Gang 17
Little Piggies 13

Reclaiming their place atop the Night Flight standings, the Gang avenged their loss to the Piggies in last year's championship game, as well as a loss in their regular season matchup this fall. The Gang took the first half 9-7, and although the Piggies stayed close, they couldn't close the gap in the second half. The Gang capitalized on key defensive plays by Blaine and Chris, critical catches by Jose, consistently stellar play by Teddy Jr., and even an appearance by wily veteran, team coach, and Godfather of Rochester Ultimate...Teddy Sr.

Team Records and Final Standings

Schedule for Playoffs (Weeks 6-8)
Score Advantaged - Score Challenged

 

15-Oct

22-Oct

29-Oct

SouthAve
- 6:15 game

P1
(4)
Compost 8
(5) O'Loughlins 15

P5
W1:
O'Loughlins 5
W3:
Piggies 16

Jammers
Zone (forfeit)

- 7:50 game

At Large 15
Zone 4

Out of Sync 19
Zone 1

Dirt 7
Salamanders 14

- 9:25 game

P2
(2)
Gang 18
(7) Spudheds 8

P6
L1:
Compost 8
L3:
Dirt 11

At Large 15
Out of Sync 14

Brighton
- 6:15 game

P3
(1)
Piggies 21
(8)
Dirt 4

P7
W2:
Gang 12
W4:
Hammerhens 11

Compost 11
Spudheds 15

- 7:50 game

P4
(3)
Hammerhens 18
(6)
Salamanders 14

P8
L2:
Spudheds 17
L4:
Salamanders 15

(3rd/4th Place)
L5:
O'Loughlins 13
L7:
Hammerhens 16

- 9:25 game

Jammers 15
Out of Sync 6

Jammers 27
At Large 7

Championship
W5:
Piggies 13
W7:
Gang 17

 

Schedule for Weeks 1-5
Score Advantaged - Score Challenged

 

10-Sep

17-Sep

24-Sep

1-Oct

8-Oct

SouthAve
- 6:15 game

Piggies 16
Gang 13

Dirt 21
Large 4

Piggies 13
Compost 22

Spudheds 28
Zone 1

Jammers ??
Large ??

- 7:50 game

Hammerhens 21
O’Loughlins 8

Jammers 20
Zone 1

Spudheds 22
Large 4

Piggies 21
Salamanders 11

Spudheds ??
Dirt ??

- 9:25 game

Spudheds 15
Jammers 12

Spudheds 19
Out of Sync 6

Gang 33
O’Loughlins 5

Out of Sync 12
Large 16

Piggies ??
Hammerhens ??

Brighton
- 6:15 game

Dirt 15
Out of Sync 7

Hammerhens 23
Compost 11

Jammers 18
Out of Sync 6

O’Loughlins 8
Compost 12

O’Loughlins 12
Salamanders 10

- 7:50 game

Salamanders 11
Compost 16

Piggies 17
O’Loughlins 9

Hammerhens 16
Salamanders 12

Gang 16
Hammerhens 15

Out of Sync 14
Zone 6

- 9:25 game

Zone 4
Large 16

Gang 20
Salamanders 12

Dirt
Zone (forfeit)

Jammers 7
Dirt 16

Gang 18
Compost 10

All teams have eight games during the season. Teams play each team in their division during the first five weeks to determine seeding for the playoffs. The top 8 teams (the upper division plus the first two teams from the lower division) will playoff in standard single elimination format, with losing teams matched in consolation games. The remaining four teams will play a round robin schedule the final three weeks.

  Arrive by Game starts at Halftime at Second half at Stopped time starts at Hard cap at
First Game 6:00 pm 6:15 pm 6:55 pm 7:00 pm 7:39 pm 7:49 pm
Second Game 7:35 pm 7:50 pm 8:30 pm 8:35 pm 9:14 pm 9:24 pm
Third Game 9:10 pm 9:25 pm 10:05 pm 10:10 pm 10:49 pm lights out!

 

Games will be played 7 on 7 UNLESS a team only has 6 or 7 players, in which case the game will be 6 on 6.

Points are assessed at 1 per for every five minutes past start time either team does not have 6 on the line. The "field marshal" will let a captain know when they may begin assessing points. The "field marshal" will not automatically assess points – the captain must request that the field marshal begin assessing points.

Disputes that cannot be settled by the captains will be settled by the "field marshal." The "field marshal" is the ultimate authority. Their decisions are final! Our primary field captains for this fall are Chris Mahan and Skip & Judy Newell. Additional field marshals will be named as needed.

NO OPEN CONTAINERS OF ALCOHOL ARE PERMITTED AT EITHER FIELD SITE! This is the policy of both the City of Rochester and the Town of Brighton. Please do not jeopardize our field permits!

All players must complete and sign a waiver form before they can play. Additional players may be added to the roster during the season, but only after a waiver is completed and signed! Any team who violates this rule is subject to immediate forfeit of that evening’s game.

Resolve disputes that cannot be settled by the captains.

All games are timed:

Except as stated here, the latest edition of the UPA rules applies (9th Edition with amendments).

Please note the new "pull" rules adopted in the fall of 1998 apply:

  1. The brick mark is 20 yards.
  2. If the pull is allowed to land (i.e. not caught) it is played as follows:
    1. If the pull lands out-of-bounds, the receiving team has the option of putting the disc into play:
      1. at the brick mark; or
      2. at the point on the playing field proper nearest where the disc went out-of-bounds; or
      3. halfway between the two sidelines at the point on the playing field proper nearest where the disc went out-of-bounds.
    2. If the pull lands in-bounds, then rolls out-of-bounds, the disc is put into play at the point on the playing field proper nearest where the disc went out-of-bounds (NOTE: The playing field proper is the playing field excluding the endzones).
    3. If the pull lands in-bounds and does not roll out-of-bounds, the disc must be put into play at the point where the disc comes to rest. (Note: existing rules allowing players to stop a rolling disc still apply.)
  3. If the pull is caught, the disc must be put into play at the point on the playing field nearest where the disc was caught.
  4. If either team is off-sides, the other team may request a re-pull. The request must be made immediately.

AND ABOVE ALL ELSE DON’T FORGET TO KEEP UP THE SPIRIT!

Eric Leinberg,

Fall League Coordinator,

GRADA