GRADA Fall Sunday Fun League 2004

          Updated 12/22/04

 

Congratulations to Ten Percent Juice!

 

 

 

 

Team White                          (7 – 1)         

Team Black                          (6 – 2)         

Team Blue                            (2 – 6)         

Team Green                         (1 – 7)         

 

 

             

                                                All games start at 11:30am

 

 

Field R

Field S

Sept 12

Cancelled

Cancelled

(1)  Sept 19

White(16) vs Green (14)

Blue (8) vs Black (15)

(2)  Sept 26

White (15) vs Black (7)

Green (FFT) vs Blue

(3)  Oct 3

Green (7) vs Black (15)

White (15) vs Blue (5)

(4)  Oct 10

Blue (FFT) vs Black

White (15) vs Green (11)

(5)  Oct 17

Green (15) vs Blue (13)

White (10) vs Black (15)

(6)  Oct 24

White (15) vs Blue (7)

Green (10) vs Black (15)

Oct 31

No Games

No Games

Nov 7

Refreshments & awards at 2:00

11:15   #1 vs #4
Black vs. Blue 9-7

11:15   #2 vs #3
White vs Green 11-5

12:45  Winners
White vs. Black 11-8

12:45  Consolation

Blue vs. Green: 11-10

 

 

 

                                    Ellison Park

 

 

 

2004 GRADA Sunday Fun League

 

            Here is the schedule, format, and rules for this year’s league.  Contact Danielle Merritt, League Director, for league questions at sundayfun@grada.org.  Contact Doug Singer, Director of Leagues, with any questions about the overall GRADA leagues at doug@grada.org.

 

Safety First!

 

1.         If you see any minor field hazards, cover them with a marker disc.

2.         If you see any serious field hazards, stop play and notify the league coordinators.

3.         Any player who has blood visible anywhere on his/her body or uniform must leave the field immediately - using injury sub rules - until appropriate bandaging or uniform change is completed.

4.         No players under the age of eighteen (18) years may take the field.

 

 

 

Rules

 

            We’ll be using the UPA 10th Edition rules of ultimate which have been modified to reflect the minor variations we use in Rochester.  The full set of rules is at www.GRADA.org at the bottom of the home page.

 

Items of Note:

1.         All games are played to 15 points – win by two – during Regulation.  There is a hard cap at 17, no win by two, unless captains agree ahead of time to continue playing beyond 17 until one team wins by two.

2.         Games are 7 on 7 unless a team has only 6 or 7 players, in which case the game will be 6 on 6.  Teams must have at least 6 players to begin the game.  Any team with fewer than 6 players 15 minutes after start time automatically forfeits.

3.         Two Time Outs per half.

4.         Pull.

a)         If the disc hits and remains in-bounds or is caught in-bounds, the disc is put into play at the spot where the disc comes to rest or is caught.  This includes discs coming to rest or caught in the endzone.

b)         If the disc initially hits in-bounds, then becomes out-of-bounds before being touched by the receiving team, the disc is put into play at the spot on the playing field proper (i.e., excluding the end zones) nearest to where it last crossed the perimeter line before becoming out-of-bounds.

c)         If the disc becomes out-of-bounds after being touched by the receiving team, the disc is put into play at the spot on the playing field nearest to where the disc last crossed the perimeter line before becoming out-of-bounds.

d)         If the disc initially hits an out-of-bounds area, the receiving team has the option of putting the disc into play:

(1)        at the spot on the playing field proper nearest to where the disc last crossed the perimeter line in flight; or,

(2)        after signaling for a brick/middle by fully extending one hand overhead and calling “brick” before gaining possession of the disc:

(a)        at the brick mark (20 YARDS) closest to the end zone the receiving team is defending; or

(b)        at the spot on the long axis of the field nearest to where the disc last crossed the perimeter line in flight.

 

5.         Callahan Goal is Legal:  If a defender intercepts a pass in his own endzone, it is a goal for the team on defense.

6.         An uncontested defensive foul in the endzone is not a goal.  Receiver gets the disc on the goal line.

7.         Continuation is in effect.  If a violation is called (pick, travel, etc.) while the disc is in the air, or the offense throws the pass after the call is made, then the disc is still live.  If the offense committed the violation and does not complete the pass, it is a turnover.

8.         Foot blocks are allowed in GRADA leagues unless captains agree prior to the game to prohibit them.

9.                   There is no mandatory requirement for co-ed play in Sunday Fun league, however GRADA encourages all players to have equal access to playing time.  Captains are responsible to ensure this happens.

10.               WEATHER:  Games WILL be played if rain is falling without lightning.  At the first sign of lightning, any player may call a lightning delay.  All players should leave the open field immediately and seek shelter, however games are not immediately canceled.  Remain off the field until no lightning is seen or heard for 10 minutes.  If a game can not be completed due to lightning delay, or other serious weather, then:

a)      If the game did not reach halftime, the game will not be counted at all in either team’s record.

b)      If the game reached halftime, the score at the time when play was suspended will become the final score.

c)       If both teams agree, they can reschedule a cancelled game (didn’t reach halftime) or complete a suspended game at their own leisure before October 24.  Otherwise, rules a) and b) above stand.